Sunday 16 December 2012

Mage Wars

Introduction/Theme
"Mage Wars" makes you feel like acting as a real magician. You (as a mighty mage) use a customized spell book to fight the hostile mage in a Battle Arena - until one of the two mages is finally slain and looses the game.

Components
The game has been developed over five years, and you can see the efforts spent also when it comes to the high-quality components. The huge box is fully packed with a nice game board, a spellbook, status boards and lot of beautiful cards, markers and some dice. The great artwork adds a lot to the overall experience.

Gameplay
You can choose a mage out of four different character classes (which - of course - have different strengths and weaknesses), available are the Wizard, the Priestess of Asyra, the Beastmaster of Straywood and the Warlock of the Assaxian Crown. You place them on the game board (= Arena), which has twelve different zones (square sections) for moving and summoning creatures. The core gameplay develops simultaneously, and is based on the different spells you chose to have in your spell book. Beside casting spells and summoning creatures, you also can attack your opponent - whereas attacks are resolved very simple and transparent with a die role and comparing some stats. The actual status is tracked on the
well-arranged status board, and the game ends when one of the two mages has been defeated.

Conclusion
The truly outstanding aspect of this game (especially in comparison to a lot of deck building games) is the fact, that you have the spells you chose (yes, all of them!), available any time during play. This offers a great depth of strategical and tactical gameplay, also a lot of variety is guaranteed. You definitely need some time get deeper into all the details, but it's time well spent - because then you can experience the complex possibilities, and more and more details of the endless strategic combinations become visible. Definitely one of the highlights of the year 2012!




From the publisher: Mage Wars is the customizable strategy game of dueling mages. Players take on the role of powerful mages, stepping into the arena to battle for supremacy. Mage Wars is a unique genre-breaking concept, combining the best elements of customizable card games and tactical miniature games.
Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies and style of play. The game is fast-paced and exciting, with tough tactical decisions every turn.
Players build their own custom spellbook, with over 300 spells to choose from! The game is not collectible – players have equal access to the same spells. There is no random card drawing - players choose exactly which spells to cast, when they want to cast them! This allows for an unprecedented level of rich strategy and tactics.
Summon powerful creatures into the battle, hurl lightning bolts and fireballs, adorn yourself with mighty weapons and armor, or lay a network of hidden enchantments to take your foe by surprise. All of this and more awaits you in the arena of Mage Wars! With subtle strategies and diabolical surprises, the balance of power can shift each round, keeping the game exciting and victory unpredictable. 

Mage Wars highlights:
  • 4 different mages, each with their own unique play style
  • Fully customizable – with 322 spells
  • Focus is on strategy, not random card drawing or collecting
  • Simultaneous play system keeps players actively involved and engaged at all times




2 players, 90 min
Designer: Bryan & Benjamin Pope
Published by: Arcane Wonders 

Category: Card game, Fantasy, Mage, Area Control

Mage Wars @ boardgamegeek.com
r
*


No comments: